JJSDle characters: every JJS fighter
All 28 fighters JJSDle knows (25 in the regular answer pool, 3 secret), with the stats Classic compares — and the first guess that tells you the most.
Best first guess in JJSDle Classic
Locust Guy is the strongest opener. Guessing it first splits the 25 regular fighters into 24 different feedback rows, so on average only 1.08 fighters are still possible after one guess, and never more than 2. The weakest opener is Strongest Of History (about 2.12 left, up to 5).
| # | First guess | Fighters left on average | Worst case | Distinct feedback rows |
|---|---|---|---|---|
| 1 | Locust Guy | 1.08 | 2 | 24 / 25 |
| 2 | Honored One | 1.16 | 2 | 23 / 25 |
| 3 | Cursed Partners | 1.16 | 2 | 23 / 25 |
| 4 | Salaryman | 1.16 | 2 | 23 / 25 |
| 5 | Disaster Plants | 1.16 | 2 | 23 / 25 |
| 6 | True Cannon | 1.16 | 2 | 23 / 25 |
| 7 | Cursed Child | 1.16 | 2 | 23 / 25 |
| 8 | Head of the Hei | 1.24 | 2 | 22 / 25 |
All JJS fighters and their Classic stats
| Slot | Fighter | Status | HP | Awakening | Counter | Domain | Unblockables | Added | Inspired by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | Honored One | Complete | 100 | Full moveset | None | Yes | 1 | V1.00 | Satoru Gojo |
| 2 | Vessel | Complete | 85 | Full moveset | Bullet | Yes | 1 | V1.00 | Yuji Itadori, Ryomen Sukuna |
| 3 | Restless Gambler | Complete | 100 | Domain awakening | None | Yes | 1 | V1.00 | Kinji Hakari |
| 4 | Mahoraga | Complete | 150 | Full moveset | None | No | 2 | V1.24 | Mahoraga |
| 4 | Ten Shadows | Complete | 85 | Full moveset | None | Yes | 1 | V1.15 | Megumi Fushiguro |
| 5 | Perfection | Complete | 100 | Full moveset | Bullet | Yes | 1 | V1.23 | Mahito |
| 6 | Blood Manipulator | Complete | 100 | Full moveset | Melee | No | 0 | V1.39 | Choso |
| 7 | Switcher | Complete | 100 | Full moveset | Melee | No | 2 | V1.42 | Aoi Todo |
| 8 | Defense Attorney | Complete | 90 | Domain awakening | None | Yes | 1 | V1.50 | Hiromi Higuruma |
| 9 | Cursed Partners | Complete | 90 | Full moveset | Bullet | Yes | 1 | V1.58 | Yuta Okkotsu, Rika Orimoto |
| 10 | Puppet Master | Complete | 85 | Full moveset | None | No | 2 | V1.63 | Kokichi Muta |
| 11 | Head of the Hei | Complete | 90 | Full moveset | None | Yes | 2 | V1.65 | Naoya Zenin |
| 12 | Salaryman | Complete | 100 | Full moveset | None | No | 0 | V1.69 | Kento Nanami |
| 13 | Disaster Plants Classic answer October 8, 2026 | Complete | 100 | Full moveset | None | Yes | 2 | V1.74 | Hanami |
| 14 | True Cannon | Complete | 100 | Full moveset | None | No | 1 | V1.75 | Ryu Ishigori |
| 15 | Register | Early Access | 100 | Full moveset | None | No | 6 | V1.78 | Reggie Star |
| 16 | Locust Guy | Base-Only | 90 | Single move | None | No | 1 | V1.49 | Ko-Guy |
| 17 | Star Rage | Base-Only | 100 | Single move | None | No | 2 | V1.56 | Yuki Tsukumo |
| 18 | Aspiring Mangaka | Base-Only | 85 | Single move | Both | No | 1 | V1.58 | Charles Bernard |
| 19 | Lucky Coward | Base-Only | 65 | Single move | None | No | 1 | V1.73 | Haruta Shigemo |
| 20 | Crow Charmer | Base-Only | 100 | Single move | None | No | 0 | V1.74 | Mei Mei, Ui Ui |
| 21 | Black Death | Base-Only | 100 | Single move | None | No | 1 | V1.76 | Kurourushi |
| 22 | Sky Assassin | Base-Only | 100 | Single move | Melee | No | 2 | V1.82 | Takako Uro |
| 23 | Strongest Of History | Overpowered | 100 | Domain awakening | None | Yes | 4 | V1.45 | Ryomen Sukuna (Heian Era) |
| 24 | Monkey Kid | Overpowered | 100 | Full moveset | None | No | 3 | V1.69 | Goku |
| 25 | Cursed Child | Other | 100 | Full moveset | None | No | 2 | V1.72 | Chara |
| 26 | Super TZE | Other | 100 | Single move | None | No | 0 | V1.50 | Sonic the Hedgehog |
| 27 | Mokou | Other | 100 | Full moveset | None | No | 2 | V1.60 | Fujiwara no Mokou |
How the Classic columns work
- Status: Complete, Early Access, Base-Only or Overpowered — a straight match or miss.
- HP, unblockables, roster slot and version added show an arrow when they do not match, pointing toward the answer's value. Roster slot is the most precise of these, because almost every fighter has its own slot.
- Awakening: a full awakened moveset, a domain awakening, or a single awakening move.
- Counter: melee, bullet, both or none; "both" partly matches either kind.
- Domain: whether the fighter has a domain in any form.